HORY SHET I love the thick bulky heavy armor here. The sag and natural lines of the pants are just so much fun. You are insanely good with all your heavily pocketed designs, so much awesome! I enjoy how Rios (guy on right?) has his pants pulled over his shoe, just a small detail I find really fun. You have a really really natural and fluid style I just can't get enough of. Amazing designs.
fuckin crazy..iv seen his work awhile ago but never really looked at it...my man was nasty..his simplicity is buggin me out..reminds me of the artwork ive seen in the metal gear solid art designs in the game manuel
I think the higher ups were afraid it'd be too much of a departure from the first game. at first one of the major design points was that we should be able to instantly tell the difference between Salem and Rios, because in the first game, they were different size in the cut scenes, but built on the same frame in game. So, for these designs, I made sure the size difference was obvious, and made them contrast by using warm colors for Salem and cold colors for Rios, but in the end they were not used (except for Rios' shoulder pad). Also I was told there were issues with the engine not being able to support my big ass knee pads on Rios, which meant a shitload of clipping (solid objects passing through one another).